Personal project

Start - End:

16 Apr 2016 - 18 Apr 2016


Unity 5 / C#

Team size:


My role:




In Tired-RPG you create a character to explore dungeons, kill monsters and improve your equipment and characteristics. The whole world acts turn by turn, your actions are of pixel perfect precision thanks to circle shaped areas and analog controls in the manner of Phantom Brave.

I created this game during the Ludum Dare 35, the theme was "Shapeshift". I decided to make a Strategy-RPG in the japanese style (Disgaea, Final Fantasy Tactics, ...), I wanted to push the theme further than a simple shape shift.

In software development there's a concept called "polymorphism" that can be resumed to "If object A can behave like object B, then A can be used where B is needed", my idea was to follow this concept for the global design of the game. To my eyes, japanese S-RPGs are the embodiment of this idea with their class system, the challenges should be accessible to the player whichever way he chose to play and therefore these are designed for parent classes.

The scope for such a game was too big. At the end of the jam, the game was far from finished but I learned to use correctly the GUI system of Unity and how to write inputs code using the Inputs manager.

I will definitely work again on this game later as I'm fascinated by the S-RPG genre and I think there are things to do in this domain.