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Harvest Nothing 64

Studio:

Personal project

Start - End:

22 Jan 2016 - 24 Jan 2016

Technology:

GameMaker:Studio / GML / Tiled

Team size:

Solo

My role:

Everything

Platform:

PC

Harvest Nothing 64 is an attempt to replicate Harvest Moon 64 created by Victor Interactive Software and published by Natsume for the Nintendo 64 in 1999. I started this project during the Mini Ludum Dare 64 with the aim to learn how to use GameMaker:Studio and its language GML.

I use the software Tiled as map editor in place of the one integrated in GameMaker:Studio, the link between the two is made through TiledToBinary, a software that convert Tiled files in a binary format structured for GameMaker:Studio.

In the links below you'll find the project in the state it was at the end of the jam, and a syntax highlighting file to make GameMaker:Studio closer to C# in Visual Studio 2015.